As I had decided I wanted my system to be able to operate purely stand alone with the computer acting as the ‘performer’ carrying out functions on the various outputs based on the information it is getting from the inputs. I decided it would be best to go for a very similar flow to Di Scipio, I have included an image of this flow below. In my case however room should simply be replaced by the springs in the flow.
The main agent of change in this scenario has to be DSP as other elements of the system are static and not able to effect change in themselves (this is where the role of a human performer could come in). In order for the DSP processes to work effectively I need to consider which factors I want to measure as input to the DSP. Possibilities that could be measured include amplitude, pitch, density of events and many more possibilities. One possibility would be that when the low energy reaches above a certain threshold low frequencies are reduced by DSP. These control signals can then be routed to any number of variables within the DSP.
By making use of other signal variation possibilities such as pitching, delays, granulation, amplitude following et I may be able to create even more complex evolving sounds through the system. For example by using the control signals to control the length of a delay or use an amplitude follower to only bring in certain parts of the system when it reaches above a certain noise threshold. The DSP is the most exciting element of this whole process as it is this that will bring life to the concept and bring it above just solid and uncontrolled feedback.
For this processing I will either make use of Supercollider or MAX MSP as they are both very capable of real time audio processing. Another advantage of this is that I could also easily map effecting parameters to external MIDI controls allowing a ‘performer’ to interact with the systems ‘insides’ without having to make any physical interaction with the system.





